6 minuto(s) de lectura

8/10

Fallout 4 Review: Nukes, Bugs, and Endless Fun

Fallout 4

Fallout 4 is the best shooter Bethesda has made and the weakest Fallout as an RPG, and which of those matters more decides whether you like it. The Commonwealth is dense and worth walking across; the dialogue system that sits on top of it is a real step down from New Vegas.

The Good, The Bad, and The Buggy

The Good

Immersive World: Fallout 4’s world is a beautifully devastated masterpiece. From the eerie silence of abandoned towns to the bustling chaos of Diamond City, every corner of the wasteland tells a story. The environmental storytelling is top-notch, making exploration a joy (and sometimes a terrifying experience).

Endless Customization: Whether you’re a fan of tinkering with your gear or building your own settlements, Fallout 4 offers endless customization options. The crafting system is robust, and you can modify weapons, armor, and even create your own little post-apocalyptic paradise.

Companions: The game features memorable companions, each with their own personality and backstory. From the loyal dogmeat to the sarcastic robot Codsworth, they add depth to your journey and occasionally serve as your personal pack mules.

The Bad

Bugs Galore: Ah, the bugs. Fallout 4 is notorious for its glitches, ranging from amusing to game-breaking. It’s part of the charm, really. Just don’t be surprised if you find yourself stuck in a wall or floating mid-air.

Repetitive Quests: Some quests can feel a bit repetitive, with the classic fetch-and-return structure. While the main storyline is engaging, the side quests can sometimes lack the same level of creativity.

Dialog System: Four options, a voiced protagonist, and prompts that paraphrase rather than quote, so you frequently do not know what you are about to say until you have said it. Worse, the four usually collapse into the same outcome: yes, yes with attitude, a question that delays the yes, and a sarcastic yes. In Fallout 3 and New Vegas a skill or stat check could open a line that changed where a quest went. Here it mostly changes the tone of a line that goes where it was always going.

Gameplay Mechanics

Combat

This is where Fallout 4 is unambiguously better than what came before it. Bethesda brought in id Software to help with the gunplay and it shows: weapons have weight, recoil behaves, and enemies react to being hit. The series had never had shooting worth doing on its own before this.

V.A.T.S. changed with it. It no longer stops time, it slows it, which turns it from a way to opt out of aiming into a way to buy a moment and spend action points on a specific limb. Crippling a Deathclaw’s leg is now a decision made under pressure rather than a pause menu.

Power armour was rebuilt too. It is no longer a good suit of armour — it is a vehicle you climb into, powered by fusion cores that drain, with each piece taking damage separately and needing repair. It makes the first suit you find, about twenty minutes into the game, feel like an event, and it makes running out of cores in the wrong place a real problem.

Legendary enemies drop weapons with random modifiers, which is the loop that keeps combat encounters interesting past the fiftieth raider camp. It is Borderlands logic in a Fallout game and it works better than it should.

Crafting and Settlements

Weapon and armour modding is the crafting that matters. Every gun breaks down into receiver, barrel, grip, magazine and sights, and a pipe pistol picked up in the first hour can be built into something you still use forty hours later. It also gives every piece of junk in the world a reason to exist, which is why the game turns you into someone who steals desk fans.

Settlement building is the divisive one. Around thirty locations can be cleared and rebuilt, with power, water, crops, defences, shops and settlers assigned to run them. Some people put a hundred hours into it. The problem is that the game keeps interrupting you to defend them, the radiant “another settlement needs your help” quests never stop, and the building interface is awkward with a controller.

It is almost entirely optional. Outside a few Minutemen quests you can ignore the whole system, and a lot of people should.

Exploration

Exploration is at the heart of Fallout 4. The vast open world is filled with hidden treasures, dangerous enemies, and intriguing locations. From underground vaults to towering skyscrapers, there’s always something new to discover. Plus, the random encounters add a sense of unpredictability to your adventures.

Graphics and Sound

Visuals

Fallout 4’s graphics have aged like a fine wine-well, maybe more like a fine irradiated wine. The game’s visuals are respectable, with detailed environments and character models. The weather effects, especially radiation storms, add to the immersive experience.

Soundtrack

The soundtrack is a perfect blend of eerie ambient music and retro tracks that fit the game’s theme. Whether you’re wandering the wasteland or engaged in battle, the music enhances the atmosphere and keeps you on edge.

Pros and Cons

Pros

  • Immersive World: The wasteland is a beautifully crafted environment that’s a joy to explore.
  • Customization: From crafting to settlement building, the game offers endless customization options.
  • Memorable Companions: Unique companions that add depth to your journey.

Cons

  • Bugs: The game is riddled with glitches, some of which can be frustrating.
  • Repetitive Quests: Some side quests lack creativity and can feel repetitive.
  • Dialog System: Simplified dialog choices that limit conversational depth.

Final Verdict

Fallout 4 is a game that offers a mixed bag of experiences. Its immersive world, customization options, and memorable companions make it a standout in the RPG genre. However, the bugs, repetitive quests, and simplified dialog system can be frustrating. Despite these flaws, the game remains a beloved title that offers countless hours of post-apocalyptic fun.

The Modding Community: Fallout 4’s Second Life

What keeps Fallout 4 relevant years after launch is its thriving modding scene. Nexus Mods hosts over 50,000 community-made modifications ranging from graphical overhauls (ENB presets, 4K texture packs) to complete gameplay reworks. Mods like Horizon transform the survival mechanics into a hardcore experience, while Sim Settlements 2 adds narrative-driven city building that surpasses Bethesda’s original implementation. The Creation Club (and later Creation Kit updates) made modding accessible even on consoles, though with stricter size limits and no script extender support. For PC players willing to invest time in mod setup, Fallout 4 in its modded state is arguably a better game than what shipped in November 2015.

Who it is for

Play it if you want a large, dense, hand-built world to explore and the best moment-to-moment combat in the series. The Commonwealth rewards walking in a straight line in a way few open worlds do, because almost every building is enterable and almost every one of them has something written into it.

Skip it if what you want from Fallout is New Vegas: factions that mean something, quests with several genuine solutions, and dialogue that lets a build you chose change a conversation. Fallout 4 is not that game and no amount of playing it will make it that game.

One practical note: save often, in rotating slots. The bugs are real, some of them break quest states rather than just producing a floating brahmin, and a corrupted autosave is not a funny story when it costs three hours.

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