5 minuto(s) de lectura

7/10
Tales of Zestiria: Great Ideas, Bad Camera

Tales of Zestiria is worth playing for Armatization and for very little else that it does better than the games around it. The fusion system is the sharpest combat idea the series had produced by 2015, and it is attached to a game with a camera that fights you, a story that loses its most interesting character to a DLC page, and a middle third that drags.

Bandai Namco Studios made it as the twentieth-anniversary Tales game, with roughly two hundred people on it, and shipped it on PS3, PS4 and PC in October 2015 in the West. It landed at 72 on Metacritic for the PS4 version and 77 for PC, which is about right: a good combat system inside an uneven game.

The premise

You play Sorey, a human raised among Seraphim — spirits ordinary people cannot see. He becomes the Shepherd, the one figure who can purify malevolence, the corruption that turns people and creatures into hellions. That framing is the game’s best writing idea, because malevolence is produced by ordinary human resentment rather than by a dark lord, and several of the bosses are people you have already met.

The game does not push that idea as far as it could. It raises the question of whether purification is a kindness or an erasure and then resolves it the comfortable way.

Armatization is the reason to play it

Sorey merges with a Seraph and becomes an elemental warrior, and this is not a damage buff with a costume change. Each fusion replaces his moveset entirely. Merging with Mikleo produces a water and ice form with ranged attacks; Lailah gives fire and area damage; Edna gives earth and heavy single-target hits; Zaveid gives wind and speed.

Bosses are designed around this. Fights become a question of which form to be in and when to break out of one, which turns them closer to a puzzle than to a damage race. It also reaches into exploration, because certain environmental barriers only open to a specific element, so the party you build shapes where you can go.

The system rewards experimenting with different pairings instead of settling into one optimal setup, which is unusual for the series and is the thing Zestiria genuinely does better than its neighbours.

The camera is the problem

Zestiria moved the Linear Motion Battle System onto a fully 3D field, and the camera never caught up. In open areas it is tolerable. In corridors, caves and boss arenas with walls close by — which is where the difficult fights are — it swings, clips into geometry, and loses your character behind scenery at the moment you need to see an attack coming.

This is the complaint that shows up in essentially every review of the game, and it is not a small one, because it interferes with the system the game is built around. You will lose fights to it, and losing to the camera feels different from losing to a boss.

The frame rate also dips, and the ally AI is poor enough that party members will stand in area attacks rather than move out of them.

Alisha

Alisha Diphda was the character the pre-release marketing led with. She is playable early, she is written as the emotional counterweight to Sorey, and then she leaves the party partway through and Rose takes her place as the Shepherd’s Squire.

What turned that from a story choice into a controversy was the paid DLC. Her scenario was released afterwards as Alisha After Episode and sold separately, so the sequence read as: put her on the posters, take her out of the game, sell her back. Producer Hideo Baba said the marketing order reflected when characters appear in the story rather than how important they are, and that the game was written deliberately without a single designated heroine. That explanation is coherent, and it did not land at the time.

Rose is a good character on her own terms — a merchant running an assassin guild on the side, which is a sharper premise than the one Alisha has — but she arrives carrying the resentment of the swap.

Pacing and the rest of it

The world is large and the field skills that let you interact with it get tedious once you have learned them. Fast travel is locked at several story points, and being sent back across the map on foot in a game with traversal this slow is the low point of the middle third.

Item and equipment management is more work than it should be. The fusion and skill system attached to gear is deep, but the interface for it is dense and the tutorials do not explain it well, which was flagged even in the Japanese reviews that were otherwise enthusiastic.

The visuals were dated on release. This was built primarily for PS3 because the current generation had not taken hold in Japan yet, and the PS4 and PC versions are that game running better rather than a different one.

The party

Sorey is relentlessly decent and never seriously doubts himself, which makes him easy to like and hard to find interesting. Mikleo, his childhood friend, gets the best of the banter and the most convincing relationship in the game. Lailah carries the exposition and deflects every personal question with a bad pun, which is a running joke that pays off once. Edna is the one genuinely funny character and the game knows it.

The skit system — optional character conversations you trigger while walking around — is where most of the characterisation actually lives, as usual for the series. Skipping them makes the cast look thinner than it is.

Alternatives

If you want the combat and not the problems, Tales of Berseria is the direct answer: it reuses this engine, fixes much of the camera, and has the better protagonist by a wide margin. It is also a prequel to Zestiria, so playing this one first is not wasted.

If you want a JRPG with better pacing and a stronger cast and you do not need action combat, our look at the Persona series covers the obvious alternative.

Verdict

Seven out of ten. Armatization is worth the entry price and the game is still enjoyable, but the camera is a genuine defect rather than a rough edge, and the Alisha handling left a mark the game never shook off. Play it if you want to see where Berseria’s combat came from, or if you are working through the series. Start elsewhere if this is your first Tales game.

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